***“If I drive for you, you get your money. You tell me where we start, where we're going, where we're going afterwards. I give you five minutes when we get there. Anything happens in that five minutes and I'm yours. No matter what. Anything a minute on either side of that and you're on your own. I don't sit in while you're running it down. I don't carry a gun. I drive.”

This is a list of tables, concerning vehicles of all types, that are useful for roleplay and Combat:

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Warning: at Safe Speed and Max Speed the driver does not have any dice pool limitations; once they cross into Over Max Speed, they are forced to obey the Manoeuvre Pool of the vehicle they’re currently driving. Every 5 mph/10 kph they drive above max speed, lower the Manoeuvre Pool by 2 die, and the engine may also break on a d10, diff 4 check. If they keep going, add +1 to each roll.

Vehicles in blue only work on water, those in red can only fly. They require the Pilot or Sail skill. Those in green are light vehicles, and offer only +1 (light cover) to any attacks.

As a rule of thumb, all vehicles provide +2 (good cover) if inside, and +2 (good cover) if outside or +3 (serious cover) if by the engine block.

Specialized ammo, weapons and explosives can negate this rule.

</aside>



✦ Road Vehicles

✦ Military Vehicles

✦ Special Vehicles

✦ Modifications

✦ Vehicle Weapon

✦ Vehicle Damage & Vehicle Actions

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This material is not official World of Darkness material, and is part of the Dark Pack Agreement.

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