***“If I drive for you, you get your money. You tell me where we start, where we're going, where we're going afterwards. I give you five minutes when we get there. Anything happens in that five minutes and I'm yours. No matter what. Anything a minute on either side of that and you're on your own. I don't sit in while you're running it down. I don't carry a gun. I drive.”

This is a list of tables, concerning vehicles of all types, that are useful for roleplay and Combat:

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Repairs: A vehicles damage can be repaired in the proper facilities such as a drive lab with sufficient garage dots, requiring a wits + drive roll difficulty equal to the vehicles reliability to get it back into running order. For vehicles with a reliability of 8 or higher they require a resource roll difficulty 7 to acquire the parts.

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Engine Checks: Vehicles fail from time to time some take longer than others to break, each vehicle has a reliability rating which is their pool for all engine checks.

Engine Checks are incurred each round every 5 mph/10 kph they drive above max speed with a +1 difficulty for each one base difficulty 4. Each level of damage the vehicle takes reduces this pool by 1 and your maneuver pool by the same amount, when it reaches 0 the engine explodes ruining the vehicle. Vehicles have a soak equal to their reliability before penalties. Failing an engine check causes the car to break down and need to be towed, botching brings costly repairs (considered 5 damage).

Specialty vehicles gain an additional 2 dice to soak.

Military vehicles gain an additional 4 dice to soak.

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Warning: at Safe Speed and Max Speed the driver does not have any dice pool limitations; once they cross into Over Max Speed, they are forced to obey the Maneuver Pool of the vehicle they’re currently driving. Every 5 mph/10 kph they drive above max speed, lower the Maneuver Pool by 2 die. If they keep going, add +1 to each roll.

Vehicles in blue only work on water, those in red can only fly. They require the Pilot or Sail skill. Those in green are light vehicles, and offer only +1 (light cover) to any attacks.

As a rule of thumb, all vehicles provide +2 (good cover) if inside, and +2 (good cover) if outside or +3 (serious cover) if by the engine block.

Specialized ammo, weapons and explosives can negate this rule.

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✦ Road Vehicles

✦ Military Vehicles

✦ Special Vehicles

Custom Cars

✦ Modifications

✦ Vehicle Weapon

✦ Vehicle Damage & Vehicle Actions

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. This material is not official World of Darkness material, and is part of the Dark Pack Agreement.

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