***Tank: “So what do you need? Besides a miracle.”
Neo: “Guns. Lots of guns.”
[racks upon racks of guns appear in the virtual Armory]
This is a list of tables, concerning weapons and damages of all types, that are useful for Combat:
<aside>
There is a point where carrying an Armory’s worth of weapons would not help. As such, the Carrying Limits are:
- Firearms/Ranged:
- Up to two long-arms, or a heavier gun (w. Sling)/bow/crossbow, provided they have Sling/s.
- Up to two one-handed sidearms, or one sling.
- Melee:
- Up to two one-handed weapons, or one two-handed weapon/polearm, provided they have a Scabbard.
- One shield, any size.
- Up to four throwables, provided they have a Holster or Scabbard.
Taking three of these dots is allowed, but taking more incurs in a reduction of -1 Dexterity per dot or infraction (such as taking three pistols instead of two).
</aside>
✦ Melee Weapons
✦ Ranged Weapons
✦ Ranged Weapons Ammunition
✦ Ranged Weapons Customization
✦ Exotic Weapons
✦ Custom Weapons
✦ Armor
✦ Armor Customization
✦ Environmental Hazards
✦ Deterioration
✦ Diseases
✦ Electrocution
✦ Falling
✦ Fire & Burns