One may purchase extra Specialties for their Abilities and Attributes, helping them be less of a jack of all trades, and more of a master of all trades. Certain Specialties can be taken whenever, while others require at least four dots in the Attribute, or particular Ability.

The cost is equal to:

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One may add these extra Specialties in the “Notes” section of that particular Ability/Attribute, on one’s charsheet.

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These are just some examples, as they are far too many, and character-centric, to get them all. The following are not a comprehensive list of all possible Specialties tied to Abilities, but merely some suggestions.

Remember that lacking dots in Skills allows rolls at +1 diff, and the lack of Knowledge dots prevents any rolls!

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✦ Specialties, Physical Attributes

✦ Strength:

✦ Dexterity:

✦ Stamina:


✦ Specialties, Social Attributes

✦ Charisma:

✦ Manipulation:

✦ Appearance:


✦ Specialties, Mental Attributes

✦ Perception:

✦ Intelligence:

✦ Wits:


✦ Specialties, Talents


✦ Specialties, Skills