This is a list of all allowed Blood Sorcery Paths in Nocturne. Any Paths can be Primary, if there is a proper justification for it, though some may be restricted at CC.
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Any Paths/Rituals in blue have received edits.
Any Paths/Rituals in green are new.
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Any use of Path of Mercury/Praapti and Celerity in the same turn can instantly kill/retire a character, as they both slow down time and break space by teleporting a character, heavily interfering with the laws of physics in a way similar to the simultaneous use of Tempocelerity. In certain, unfortunate cases, they simply teleport through the time-space continuum, creating a localized paradox that eliminates them, or worse.
However, as a one and only warning (and to allow some sickass “Instant Transmission during combat” bullshit, note of the Chronicler), the first time one attempts to do such a suicidal feat, they merely get the Out of the Timeline flaw.
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